However, if a magical attack specifically mentions that it deals bludgeoning, piercing, or slashing damage, DR affects that damage normally, as if it were from a physical weapon. In other words, DR doesn't protect against "typeless damage" from magical attacks. You normally have 5, and both abilities set your units at 6, so you have 6.ĭamage Reduction: How does DR interact with magical effects that deal bludgeoning, piercing, or slashing damage?Īlthough the Bestiary definition of Damage Reduction (page 299) says "The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities," that's actually just referring to damage that isn't specifically called out as being of a particular type, such as fire damage or piercing damage. Stacking is not a valid issue here because there's no adding or other math. Another ability gives me a number of units equal to one more than I'd normally have. An ability gives me a number of units equal to one more than I'd normally have. Do I get 5 + 1 + 1 = 7 units? Or do the +1's not stack and I only get 5 + 1 = 6 units? Let me try and explain it in another way. Both let you treat the spell as if it were one level lower than it actually was. If something here was giving a +1 or -1 to something, then stacking would be a valid issue to bring up, but neither ability gives a bonus of any kind. Stacking is irrelevant to the issue because nothing is stacking. If there is an exception regarding Metamagic, you're going to have to show it. So, in the end, you get no benefit from having both traits for the same spell.Ĭurrent rules precedent is that unnamed bonuses always stack. If two abilities treat something as if it were 1 higher than normal, then it's one higher. If two abilities add 1, then you've added two. Treating something as one lower (or higher) is not the same as adding or subtracting 1. They treat the spell's level as one level lower than it normally would. These do not stack because there's nothing to stack.
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